摘要:本文介绍 Open3d 鼠标及键盘控制操作。当 Open3D 显示时,按下键盘 "H" 键,即可得到下文中的 "Open3D INFO" 信息
[Open3D INFO] -- Mouse view control --[Open3D INFO] Left button + drag : Rotate.[Open3D INFO] Ctrl + left button + drag : Translate.[Open3D INFO] Wheel button + drag : Translate.[Open3D INFO] Shift + left button + drag : Roll.[Open3D INFO] Wheel : Zoom in/out.[Open3D INFO][Open3D INFO] -- Keyboard view control --[Open3D INFO] [/] : Increase/decrease field of view.[Open3D INFO] R : Reset view point.[Open3D INFO] Ctrl/Cmd + C : Copy current view status into the clipboard.[Open3D INFO] Ctrl/Cmd + V : Paste view status from clipboard.[Open3D INFO][Open3D INFO] -- General control --[Open3D INFO] Q, Esc : Exit window.[Open3D INFO] H : Print help message.[Open3D INFO] P, PrtScn : Take a screen capture.[Open3D INFO] D : Take a depth capture.[Open3D INFO] O : Take a capture of current rendering settings.[Open3D INFO] Alt + Enter : Toggle between full screen and windowed mode.[Open3D INFO][Open3D INFO] -- Render mode control --[Open3D INFO] L : Turn on/off lighting.[Open3D INFO] +/- : Increase/decrease point size. 增加/缩小 point size.[Open3D INFO] Ctrl + +/- : Increase/decrease width of geometry::LineSet. 增加/缩小几何线宽.[Open3D INFO] N : Turn on/off point cloud normal rendering. 开/关 点云法向渲染[Open3D INFO] S : Toggle between mesh flat shading and smooth shading.[Open3D INFO] W : Turn on/off mesh wireframe.[Open3D INFO] B : Turn on/off back face rendering. 开/关 背面渲染[Open3D INFO] I : Turn on/off image zoom in interpolation. 开/关 插值中图像 zoom[Open3D INFO] T : Toggle among image render: 切换图像渲染[Open3D INFO] no stretch / keep ratio / freely stretch. 无拉伸 / 保持长宽比 / 自由拉伸[Open3D INFO][Open3D INFO] -- Color control --[Open3D INFO] 0..4,9 : Set point cloud color option.[Open3D INFO] 0 - Default behavior, render point color.[Open3D INFO] 1 - Render point color.[Open3D INFO] 2 - x coordinate as color.[Open3D INFO] 3 - y coordinate as color.[Open3D INFO] 4 - z coordinate as color.[Open3D INFO] 9 - normal as color.[Open3D INFO] Ctrl + 0..4,9: Set mesh color option.[Open3D INFO] 0 - Default behavior, render uniform gray color.[Open3D INFO] 1 - Render point color.[Open3D INFO] 2 - x coordinate as color.[Open3D INFO] 3 - y coordinate as color.[Open3D INFO] 4 - z coordinate as color.[Open3D INFO] 9 - normal as color.[Open3D INFO] Shift + 0..4 : Color map options.[Open3D INFO] 0 - Gray scale color.[Open3D INFO] 1 - JET color map.[Open3D INFO] 2 - SUMMER color map.[Open3D INFO] 3 - WINTER color map.[Open3D INFO] 4 - HOT color map.xxxxxxxxxx[Open3D INFO] -- Mouse view control --[Open3D INFO] Left button + drag : Rotate.[Open3D INFO] Ctrl + left button + drag : Translate.[Open3D INFO] Wheel button + drag : Translate.[Open3D INFO] Shift + left button + drag : Roll.[Open3D INFO] Wheel : Zoom in/out.[Open3D INFO][Open3D INFO] -- Keyboard view control --[Open3D INFO] [/] : Increase/decrease field of view.[Open3D INFO] R : Reset view point.[Open3D INFO] Ctrl/Cmd + C : Copy current view status into the clipboard.[Open3D INFO] Ctrl/Cmd + V : Paste view status from clipboard.[Open3D INFO][Open3D INFO] -- General control --[Open3D INFO] Q, Esc : Exit window.[Open3D INFO] H : Print help message.[Open3D INFO] P, PrtScn : Take a screen capture.[Open3D INFO] D : Take a depth capture.[Open3D INFO] O : Take a capture of current rendering settings.[Open3D INFO] Alt + Enter : Toggle between full screen and windowed mode.[Open3D INFO][Open3D INFO] -- Render mode control --[Open3D INFO] L : Turn on/off lighting.[Open3D INFO] +/- : Increase/decrease point size.[Open3D INFO] Ctrl + +/- : Increase/decrease width of geometry::LineSet.[Open3D INFO] N : Turn on/off point cloud normal rendering.[Open3D INFO] S : Toggle between mesh flat shading and smooth shading.[Open3D INFO] W : Turn on/off mesh wireframe.[Open3D INFO] B : Turn on/off back face rendering.[Open3D INFO] I : Turn on/off image zoom in interpolation.[Open3D INFO] T : Toggle among image render:[Open3D INFO] no stretch / keep ratio / freely stretch.[Open3D INFO][Open3D INFO] -- Color control --[Open3D INFO] 0..4,9 : Set point cloud color option.[Open3D INFO] 0 - Default behavior, render point color.[Open3D INFO] 1 - Render point color.[Open3D INFO] 2 - x coordinate as color.[Open3D INFO] 3 - y coordinate as color.[Open3D INFO] 4 - z coordinate as color.[Open3D INFO] 9 - normal as color.[Open3D INFO] Ctrl + 0..4,9: Set mesh color option.[Open3D INFO] 0 - Default behavior, render uniform gray color.[Open3D INFO] 1 - Render point color.[Open3D INFO] 2 - x coordinate as color.[Open3D INFO] 3 - y coordinate as color.[Open3D INFO] 4 - z coordinate as color.[Open3D INFO] 9 - normal as color.[Open3D INFO] Shift + 0..4 : Color map options.[Open3D INFO] 0 - Gray scale color.[Open3D INFO] 1 - JET color map.[Open3D INFO] 2 - SUMMER color map.[Open3D INFO] 3 - WINTER color map.[Open3D INFO] 4 - HOT color map.